![]() ![]() These not only required a lot more time to make then a typical real-time environment (at the time when realtime environments were extremely simple), but required extremely expensive hardware ($100k+ SGI workstations). I don't dislike RE, but I have a greater appreciation for Silent Hill.īut why? im not saying i have any clue but what do you think made ff7 so expensive and not PDSĪre prerendered graphics more expensive than real time 3d?įF7 used pre-rendered backgrounds, hundreds (thousands?) of them. I played both games with some friends with the lights off and the stereo up. Silent Hill (original) is way better than Resident Evil, in my opinion. I first played it back when the Saturn was still a current system. You don't wanna be like the kids today that rant against Ocarina of Time. It was also one of my first Nintendo 64 games. I felt Turok: Dinosaur Hunter was the only one to use fog just right. I just knew the graphics would be f***ing up left and right without that excessive fog. I just got annoyed with the overuse of it and how it was beyond dense and made every creature to pop out just cheap as hell. ![]() I didn't have the "The fog is great and atmospheric!" mindset. I also heard a ton of people claiming Silent Hill is better than Resident Evil and I eventually decided to download and play that. It was also well after it had gained the massive status it has.
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